Cube Knot strategy: find the free thread and protect your moves
Read the arrows, turn the cube, avoid jamming the knot and use the bonus reel and hot streak to build a big payout.
PLAY A FREE ROUND ↗Find the one free thread
Each line can only leave along its arrow, to the edge of the face its arrow sits on. At the start of a level usually only one or two lines have a clear path. Follow every arrow to the edge before you tap: if any other line crosses that path, the line is blocked.
Turn the cube
Lines wrap over the cube edges, and later levels hide lines on the far faces. Drag the cube, use the arrow keys or the turn buttons to look around. The view is yours alone; turning never costs a move. On a keyboard, [ and ] pick a line and Enter pulls it.
Know what a wrong pull does
Every pull uses a move. A blocked line does not stay put: it slides forward until it touches the line in its way and stops there, and in its new spot it can block other lines. If no line can move or the moves run out, the knot is jammed and you lose one of three lives. You then get a new knot at the same level.
Build the multiplier
A line that leaves pays chips: 10 plus 5 for each cell of its length. Clearing the level adds 50 per level and 25 for each spare move, and the total is multiplied by one plus your hot streak. A perfect level, with no wasted pull, raises the streak; any wasted pull resets it.
The bonus reel, honestly
After every cleared level the reel spins once. The odds are fixed and published: two extra moves on the next level 30%, double payout on the next level 25%, a Shield that forgives one wasted pull for the streak 20%, bonus points 17% and a jackpot 8%. A jackpot is guaranteed at least once in every ten spins; it also restores a lost life. The reels always show the real result, and today’s spins come from the same daily seed for every player. Nothing is for sale.
Play as far as you can
There is no clock. Each level adds lines, faces and difficulty, and fewer spare moves. Every fifth level is a boss knot: the largest cube, every face, no spare moves. Beat it and you win back a life, up to five. The run ends when your lives are gone.
Controls, ranked play and score verification · See the high scores
TRY IT IN THE GAME ↗