THE OBJECTIVE
Hop a little neon dragon up through floating platforms and blow bubbles to trap the creatures that roam each stage, then pop them before they break free. Pop a cluster at once and each catch doubles the points. Linger too long and they turn angry, then a Phantom that cannot be trapped comes for you. Every fifth level the Wyrm boss takes several bubble hits before it can be trapped.
HOW TO SCORE
- Walk with ← → or A/D, jump with ↑, W or Z, and blow a bubble straight ahead with Space or X (or the buttons; a tap on the board blows a bubble too). Platforms can be jumped through from below. Drop through the gap in the floor to come down from the top.
- A bubble traps the first enemy it touches while it is still flying. Trapped enemies float up; touch the bubble to pop it. Popping spreads to every bubble touching it, and each enemy in one pop is worth double the last: 500, 1,000, 2,000, 4,000, then 8,000. Empty bubbles pop for 10 and drift to the middle of the ceiling.
- Hold jump as you land on a bubble to bounce off it instead of popping it, and climb to bubbles near the ceiling. A trapped enemy breaks free after about thirteen seconds, angry and faster. Reaching a higher platform for the first time each stage pays a height bonus.
- Clear every enemy to finish the stage. Take too long and every enemy turns angry, and fifteen seconds later the Phantom comes for you; it cannot be trapped. Three lives to start. Every fifth level the Wyrm boss flies the stage and spits sparks: hit it with bubbles until it is trapped in a giant bubble, then pop it for a big bonus and a life.
CONTROLS
Read the BUBBLE WYRMS strategy guide ↗
← → or A/D move · ↑, W or Z jump (hold to bounce on bubbles) · Space or X blow a bubble
Hold the arrows to walk, tap Jump (hold it to bounce on bubbles) and tap Bubble.
Controller: Hold A / × to jump / bounce · hold B / ○ to blow bubbles. Start / Options pauses or resumes. Release held controls after pausing.
Use a controller with a standard browser mapping. Press and release a button to connect; A / × or Start plays. Keyboard and mouse remain available.
P / Escape pauses the game. Switching tabs or windows pauses automatically. Rounds start, and resume, after a 3-2-1 countdown.
The daily starting seed resets at 00:00 UTC. Pausing stops the game; End & save on the pause screen banks an endless run. Ranked rounds must finish saving within 2 hours of starting.
Controller: connect, then press and release a button.
Controller buttons
Controller: Hold A / × to jump / bounce · hold B / ○ to blow bubbles. Start / Options pauses or resumes. Release held controls after pausing.
← → or A/D move · ↑, W or Z jump (hold to bounce on bubbles) · Space or X blow a bubble