THE OBJECTIVE
One commando against a biomechanical fortress. Run, leap and fire in eight directions as the camera pushes on. One hit costs a life and your weapon, so shoot the pods and sensor boxes for Wave, Laser, Flame and Rapid upgrades. Every stretch ends at a gate that opens only to fight back.
HOW TO SCORE
- Run right and shoot everything. You can fire in eight directions: hold up or down with a direction to aim diagonally, and lie flat with down to duck under shots. The camera only moves forward, so what you pass is gone.
- One hit costs a life and your weapon. Shoot flying capsules and open sensor boxes, then touch the pod they drop: W is the five-way Wave gun, L is a piercing Laser, F is a curling Flame and R makes any gun faster.
- Pits are a lost life. Jump across and use ledges, and press down and jump to drop through a ledge. Snipers aim right at you and turrets take several hits. You earn an extra life every 30,000 points.
- Each stretch ends at a fortress gate that can only be hurt while its eye is open. It fires orbs and sends troopers, so stay mobile and shoot when it opens. Every fifth stage ends at a living heart.
CONTROLS
Read the IRON JUNGLE strategy guide ↗
Arrows or WASD move and aim · Space fires · Z jumps · ↓ lies flat · ↓ + Z drops through a ledge
The stick runs and aims in eight directions. Hold FIRE and tap JUMP. Pull down to lie flat under fire.
Controller: D-pad runs and aims · A / × fires · B / ○ jumps. Start / Options pauses or resumes. Release held controls after pausing.
Use a controller with a standard browser mapping. Press and release a button to connect; A / × or Start plays. Keyboard and mouse remain available.
P / Escape pauses the game. Switching tabs or windows pauses automatically. Rounds start, and resume, after a 3-2-1 countdown.
The daily starting seed resets at 00:00 UTC. Pausing stops the game; End & save on the pause screen banks an endless run. Ranked rounds must finish saving within 2 hours of starting.
Controller: connect, then press and release a button.
Controller buttons
Controller: D-pad runs and aims · A / × fires · B / ○ jumps. Start / Options pauses or resumes. Release held controls after pausing.
Arrows or WASD move and aim · Space fires · Z jumps · ↓ lies flat · ↓ + Z drops through a ledge