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PEG FEVER

LIGHT IT UP. CASH IT IN. · ENDLESS LEVELS · BOSS EVERY FIFTH

HIGH SCORES ↗

THE OBJECTIVE

Aim and drop a ball through a field of neon pegs. Every peg it lights adds chips, purple pegs raise the multiplier, orange pegs explode, and the bucket it lands in multiplies the whole shot. Beat each level's quota with a handful of balls, pick a relic, and break the Warden every fifth level.

HOW TO SCORE

  • Aim with ← → or A/D, or drag across the field; drop with Space, ↓ or the Drop button, or by releasing a drag or tapping. One ball is in play at a time.
  • Every peg the ball lights adds chips (blue 10, gold 60). Purple pegs raise the multiplier, orange pegs explode and light everything around them, green pegs relight pegs you have already cleared. The shot pays chips × multiplier × the bucket it lands in (×1, ×2, ×5 in the middle, ×2, ×1).
  • Each level gives five balls to reach its quota, shown at the top. Beat it to pick one of three relics (bigger ball, extra ball, super bounce, gold rush, double purple, split shot, wide jackpot, bomb squad, spare life, first strike); miss it and you lose a life and replay the level on a fresh board. Three lives to start, five at most.
  • Lit pegs leave the board after each shot; when most are gone, a new field drops in with a bonus. Every fifth level the Warden sits in the middle of the field: every hit and every bomb nearby cracks it, and it must break before the level counts. Breaking it pays a jackpot and a life.

CONTROLS

Read the PEG FEVER strategy guide ↗

← → or A/D aim · Space or ↓ drop · 1 2 3 pick a relic

Drag to aim, release to drop, or tap where the ball should fall. Tap a card to pick a relic.

P / Escape pauses the game. Switching tabs pauses automatically. Rounds start, and resume, after a 3-2-1 countdown.

The daily starting seed resets at 00:00 UTC. Pausing stops the game; End & save on the pause screen banks an endless run. Ranked rounds must finish saving within 2 hours of starting.

PEG FEVER
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COMBO1×
LEVEL01

READY, PLAYER?

Drag to aim, release to drop, or tap where the ball should fall. Tap a card to pick a relic.

Practice · sign in for ranked scores

← → or A/D aim · Space or ↓ drop · 1 2 3 pick a relic

PLAYER PROFILE

Your public handle and scores appear on the board. Sign in with a passkey saved on your device.

New player? Choose your arcade handle and create a passkey. Your device uses Face ID, Touch ID or its PIN. No email or password needed.