THE OBJECTIVE
Defend five skyline districts with three missile batteries. Detonate interceptors ahead of falling warheads and let expanding blasts chain through the sky. Ammunition is limited and refills between waves; every fifth wave splits into a meteor storm.
HOW TO SCORE
- Aim ahead of a falling missile and fire. Your interceptor explodes at the chosen target, not when you click.
- Expanding blasts trigger further explosions. Catch a cluster to build a chain worth up to ×10.
- Each of the three batteries has ten shots per wave. Select 1, 2 or 3, or use the battery buttons. All refill between waves.
- Protect at least one district. Clearing a wave rewards surviving districts and unused ammo. Every third cleared wave rebuilds one district; every fifth wave contains splitting missiles.
CONTROLS
Read the SKY SHIELD strategy guide ↗
Mouse aims · click or Space fires · arrows move target · 1/2/3 choose battery
Tap the sky to intercept. Choose a battery below the board; save ammo by chaining explosions.
Controller: D-pad aims · A / × fires · X / □, Y / △, B / ○ choose batteries. Start / Options pauses or resumes. Release held controls after pausing.
Use a controller with a standard browser mapping. Press and release a button to connect; A / × or Start plays. Keyboard and mouse remain available.
P / Escape pauses the game. Switching tabs or windows pauses automatically. Rounds start, and resume, after a 3-2-1 countdown.
The daily starting seed resets at 00:00 UTC. Pausing stops the game; End & save on the pause screen banks an endless run. Ranked rounds must finish saving within 2 hours of starting.
Controller: connect, then press and release a button.
Controller buttons
Controller: D-pad aims · A / × fires · X / □, Y / △, B / ○ choose batteries. Start / Options pauses or resumes. Release held controls after pausing.
Mouse aims · click or Space fires · arrows move target · 1/2/3 choose battery