DECK ZERO: how to play and score
Walk the corridors of a moonbase overrun by a glowing hive. Find the key, open the door and reach the lift before the deck eats you. Taking a key wakes whatever is behind the walls. Pick up a scatter gun and a plasma rifle, and every fifth deck ends with the hive queen.
PLAY A FREE ROUND ↗GET STARTED
Each deck is a new seeded layout. Find the red key, open the red door and walk into the green lift. Later decks add a blue key and door. The radar shows walls, doors, keys and awake enemies, so use it when you get turned around.
BUILD A STRATEGY
Taking a key wakes what hides behind the walls, so check your health and ammo first. Crawlers are fast and weak. Spitters keep their distance and throw acid you can step aside from. Brutes are slow and hit hard, so back away while you shoot.
MANAGE YOUR RESOURCES
The sidearm never runs out. The scatter gun hits hard up close and uses shells, and the plasma rifle fires quickly and uses cells. Quick kills build a multiplier up to ×8, and taking damage breaks it. Data cores are worth points, and each lift ride heals you a little.
FINISH STRONG
Every fifth deck is an arena with the hive queen. She throws acid fans and calls crawlers, so keep moving. Beating her heals you and opens the way to the lift. A fast clear with health left pays the most.
Controls, ranked play and score verification · See the high scores
TRY IT IN THE GAME ↗