THE OBJECTIVE
Walk the corridors of a moonbase overrun by a glowing hive. Find the key, open the door and reach the lift before the deck eats you. Taking a key wakes whatever is behind the walls. Pick up a scatter gun and a plasma rifle, and every fifth deck ends with the hive queen.
HOW TO SCORE
- Each deck is a new seeded layout. Find the red key, open the red door and walk into the green lift. Later decks add a blue key and door. The radar shows walls, doors, keys and awake enemies, so use it when you get turned around.
- Taking a key wakes what hides behind the walls, so check your health and ammo first. Crawlers are fast and weak. Spitters keep their distance and throw acid you can step aside from. Brutes are slow and hit hard, so back away while you shoot.
- The sidearm never runs out. The scatter gun hits hard up close and uses shells, and the plasma rifle fires quickly and uses cells. Quick kills build a multiplier up to ×8, and taking damage breaks it. Data cores are worth points, and each lift ride heals you a little.
- Every fifth deck is an arena with the hive queen. She throws acid fans and calls crawlers, so keep moving. Beating her heals you and opens the way to the lift. A fast clear with health left pays the most.
CONTROLS
Read the DECK ZERO strategy guide ↗
W/S or ↑/↓ walk · A/D or ←/→ turn · Q/E strafe · Space fires · 1/2/3 weapons · click the board to look with the mouse
The stick walks and turns. Hold FIRE, and shots lean toward enemies near your sight. Drag on the board to look around.
Controller: D-pad walks and turns · A / × fires · LB and RB strafe · X, Y, B choose weapons. Start / Options pauses or resumes. Release held controls after pausing.
Use a controller with a standard browser mapping. Press and release a button to connect; A / × or Start plays. Keyboard and mouse remain available.
P / Escape pauses the game. Switching tabs or windows pauses automatically. Rounds start, and resume, after a 3-2-1 countdown.
The daily starting seed resets at 00:00 UTC. Pausing stops the game; End & save on the pause screen banks an endless run. Ranked rounds must finish saving within 2 hours of starting.
Controller: connect, then press and release a button.
Controller buttons
Controller: D-pad walks and turns · A / × fires · LB and RB strafe · X, Y, B choose weapons. Start / Options pauses or resumes. Release held controls after pausing.
W/S or ↑/↓ walk · A/D or ←/→ turn · Q/E strafe · Space fires · 1/2/3 weapons · click the board to look with the mouse